Activision and Blizzard coming together and giving us access to the Compatibility Lab made sure the game is running well on these types of hardware. Moreover, we have large groups of players testing various types of hardware. Treyarch and Blizzard have been fantastic partners in providing this type of feedback. It involves a lot of teamwork where every change is run by the team. Troie: We have a team of designers who are exploring all kinds of gameplay and UI opportunities. How do you make sure certain PC players with weaker setups or other obscure configurations aren't at a disadvantage? Is it just about optimization? Moses: That exact resolution differences are something we're going to get into after the beta and other tests. On consoles, you only have the TV on which you can play. We're really focused on extracting every gigaflop from your hardware, making sure it runs as best as it can on any type of GPU. We want to explore both ends of the spectrum just to get feedback from the community, just to hear what they have to say about having very high-fidelity visuals and also very low latency, high frame rate. Troie: The game supports 60 FPS on a 4K monitor, but we also showcased a more competitive setup at E3 where we had very high frame rate monitors. What are the differences between the Xbox One X and PlayStation 4 Pro versions of Black Ops 4? How do they compare to the PC?
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